The Crystal Universe is ending. Destructive energy is spawning chaos beings that seek to destroy the once so peaceful place. In the very last moment before the final collapse the greatest crystals use their residual energy to create an avatar. This new crystal must collect the remaining invaluable energy crystals. With these energy crystals the last crystal structures will be able to escape safely to another dimension.
In Crystalline the player controls the character in an abstract universe. While collecting energy crystals the player must avoid the dangerous chaos beings. Stopping them from dissolving the remaining crystal structures is the last hope of saving the crystalline beings.
Crystalline is a DADIU student project produced in one month and will be published for free at the start of April 2008.
Credits:
Game Designer: Thomas Flyvholm Pilgaard - Aalborg University
Project Manager: Soren B. Andersen - Aalborg University
Visual Designer: Peter Møller - contractor
Audio Designer: Rune Klausen - University of Aarhus
Lead Programmer: Michael Francker Christensen - Technical University of Denmark
Programmer: Andrei Diakonov - Technical University of Denmark
Lead Animator: Magnus Møller - The Animation Workshop
Animator: Tonni Kristensen - The Animation Workshop

